Soon after work-in-progress GTA 6 footage was leaked, various users across social media began criticising Rockstar for the game’s rough state and unfinished visuals. This in turn has led to many developers sharing how games actually work. Leading to various games and their Early versions being shared with all to show how Game development actually works. This has been awesome as someone who was always curious about how the game-making process works. This article is going to showcase a few of all the games shared.
control by Remedy Entertainment
The Lead Designer of Control, Paul Ehreth (@bacon_sanwich) stated “Since graphics are the first thing finished in a video game, and CONTROL won multiple awards for excellence in graphics, here is footage from the beginning of development :)”
Sniper Elite 5 by Flix Interactive
Back 4 Blood by Turtle Rock Studios
Cult of the Lamb by Massive Monsters
IXION by Kasedo Games
Frostpunk by 11 Bit Studios
Sea of Thieves by Rare Ltd.
This is actually a Unity engine build of the game for testing but case in point.
Outriders by “People Can Fly”
A Plague Tale: Requiem by Asobo Studio
Destiny(2014) from Bungie
Halo: Infinite from 343 Industries
Greak: Memories of Azur from Navegante Games
Overwatch from Blizzard Entertainment
Horizon: Zero Dawn by Guerrilla Games
Snake Pass by Sumo Digital
Sackboy: A Big Adventure by Sumo Digital
Streets of Rage 4 from Lizard Cube
Deliver Us The Moon by KeokeN Interactive
Broken Pieces by Elseware Experience
Nina Aquila: Legal Eagle from Tanuki-Sama Studios
Project-Hel from One More Level
Last of Us from naughty Dog
Halo 3: ODST from Bungie
God of War from Santa Monica Studio
Detroit: Become Human from Quantic Dream
Uncharted 4 from Naughty Dog
Grounded from Obsidian Entertainment
These are just a few of many. To see more go to the following thread from Insider Gaming.
The best thing to come out of the GTA 6 leak is all this behind the scene footage. It is fascinating to see how our favourite games and media are made.
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