Total War: Warhammer 2 Introduces Vampire Coast, New Gameplay Mechanics

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Total War: Warhammer 2 is the game that keeps on giving. The base game alone offers hundreds of hours of bloody battles across several unique campaigns. Double that if you also own the first title thanks to the Mortal Empires mode. But if you somehow managed to beat all the campaigns and are craving more action don’t worry because Creative Assembly has you covered. The developers just announced a new major DLC pack for Total War: Warhammer 2 entitled Curse of the Vampire Coast.

Undead Factions Galore

The expansion is similar to Rise of the Tomb Kings, the previous major DLC pack for the game. The two are alike not just in terms of content but also the races being introduced. Just as its name suggests, the upcoming DLC introduces a new undead faction known as the Vampire Coast. Now, the Vampire Coast was already present in Total War: Warhammer 2 but not as a playable faction. That’s going to change starting next month.

Curse of the Vampire Coast brings with it four new Legendary Lords, eight Regiments of Renown, a new School of Magic, and much more. Creative Assembly hasn’t yet revealed the Lords or most of the Vampire Coast unit roster but you can catch a glimpse at some of the new units in the trailer below. In classic Warhammer 2 style, the new units are completely outlandish and look extremely fun to play with. There are vampire pirates, zombie buccaneers, crab monstrosities, and even towering Transformers-style ships with cannons for hands! CA really went all out with this one that’s for sure.

Pirate-themed New Gameplay Mechanics

In addition to new Lords and units, Total War: Warhammer 2 players who purchase the new DLC can also expect some new gameplay mechanics unique to the Vampire Coast. Similar to the Tomb Kings, the Vampire Coast are not interested in the Great Vortex and will pursue their own goals. According to CA, your main objectives will revolve around hunting down the components needed to revive the Star-Metal Harpoon, a powerful ancient artifact used to tame the great sea leviathan Merwyrm Amanar. Other vampire pirate captains are also looking to get their hands on the artifact so acquiring it will not be easy.

Curse of the Vampire Coast also adds a new mechanic known as Infamy. Details are a bit sketchy at this time but it sounds like the more infamous you become, the more you are likely to be targeted by rival captains looking to take you down. I say bring them on. Unlike other Total War: Warhammer 2 factions, the Vampire Coast’s playstyle is heavily focused on sea exploration. Pirate Captains get their own unique upgradable ships and are able to construct special port settlements. Naturally, players will also be able to hunt for maps that reveal the location of buried treasures.

Curse of the Vampire Coast is set to release on November 8th for $19 or your regional equivalent. Total War: Warhammer 2 players who don’t buy the DLC will also be able to enjoy some new content once Curse of the Vampire Coast launches. That includes a handful of new maps and some interesting changes to how Dark Elf Black Arks work.

Jason Moth

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